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Design

Far Cry 2: Epic Monotony Edition

Far Cry 2, like an MMO, is undeniably monotonous. Go here, talk to this person, go there, destroy that or kill this person, go back, …, untiringly monotonous. However, when given over to the player’s imagination, the experience becomes flecked with moments that are undeniably epic, and completely the player’s. The developer’s involvement was little more than making what happened possible, even without being planned or predicted.

It’ll be quite something, really, if an MMO can find a way to effectively achieve this. Much stands in the way of it, not the least of which is fairness amongst the players, but I think it’ll be a great achievement in the genre. Something to look forward to.